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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Wed, 30 May 2012 13:14:46 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>About</title><link>http://www.thegamejournal.com/about/</link><description></description><lastBuildDate>Sun, 07 Mar 2010 01:28:10 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>About</title><dc:creator>The Game Journal Staff</dc:creator><pubDate>Thu, 11 Feb 2010 14:18:11 +0000</pubDate><link>http://www.thegamejournal.com/about/2010/2/11/about.html</link><guid isPermaLink="false">501456:5892435:6649245</guid><description><![CDATA[<p>The goal of&nbsp;<strong>The Game Journal</strong>&nbsp;is to look at video games from an experiential standpoint rather than as products.&nbsp;</p>
<p>Our approach regarding content is that less is more. You're not going to find a news feed, you won't find a rumor mill, there will be no top___lists, nor will there be any fanboy-baiting editorials written with the purpose&nbsp;of pulling in page views. We're not going to discuss everything, because we want our audience to be confident that, if it's on the site, it's worth reading.&nbsp;</p>
<p>We encourage you to join in on the conversation. Please leave comments, good or bad, as we'd like to know what we can improve on.&nbsp;</p>
<p>Feel free to email us at either <strong>hello@</strong><strong>thegamejournal.com&nbsp;</strong>or using our&nbsp;<a href="http://www.thegamejournal.com/contact/">Contact Page</a>, with any suggestions of what you'd like to see on the site.&nbsp;</p>
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