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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Wed, 30 May 2012 13:14:49 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>About</title><subtitle>About</subtitle><id>http://www.thegamejournal.com/about/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.thegamejournal.com/about/"/><link rel="self" type="application/atom+xml" href="http://www.thegamejournal.com/about/atom.xml"/><updated>2010-03-07T01:28:10Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>About</title><id>http://www.thegamejournal.com/about/2010/2/11/about.html</id><link rel="alternate" type="text/html" href="http://www.thegamejournal.com/about/2010/2/11/about.html"/><author><name>The Game Journal Staff</name></author><published>2010-02-11T14:18:11Z</published><updated>2010-02-11T14:18:11Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>The goal of&nbsp;<strong>The Game Journal</strong>&nbsp;is to look at video games from an experiential standpoint rather than as products.&nbsp;</p>
<p>Our approach regarding content is that less is more. You're not going to find a news feed, you won't find a rumor mill, there will be no top___lists, nor will there be any fanboy-baiting editorials written with the purpose&nbsp;of pulling in page views. We're not going to discuss everything, because we want our audience to be confident that, if it's on the site, it's worth reading.&nbsp;</p>
<p>We encourage you to join in on the conversation. Please leave comments, good or bad, as we'd like to know what we can improve on.&nbsp;</p>
<p>Feel free to email us at either <strong>hello@</strong><strong>thegamejournal.com&nbsp;</strong>or using our&nbsp;<a href="http://www.thegamejournal.com/contact/">Contact Page</a>, with any suggestions of what you'd like to see on the site.&nbsp;</p>
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